Kevin Hong

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Kevin Hong is an illustrator based in New York and a graduate of the School of Visual Arts in Manhattan.

Website Instagram Behance

02bkevin-hongPromotional illustration and character designs for upcoming indie 2D Platformer, Miyamori. miyamorigame.com

01kevin-hongWisteria

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03kevin-hongIllustration for short story “The Three Lives of Sonata James,” by Lettie Prell, to be published on tor.com.

04kevin-hongCatching spirits, for Plansponsor’s Recordkeeping Survey, featured in the June 2016 issue.

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05kevin-hongRailroad

06kevin-hongNomad Landing – End of the Journey. Published in the April issue of Plansponsor magazine, art direction by SooJin Buzelli.

07kevin-hongIllustration for P. Djeli Clark’s short story, “A Dead Djinn in Cairo,” to be published on tor.com in May. Art Direction by Irene Gallo. – “Egypt, 1912. In an alternate Cairo infused with the otherworldly, the Ministry of Alchemy, Enchantments and Supernatural Entities investigate disturbances between the mortal and the (possibly) divine. What starts off as an odd suicide case for Special Investigator Fatma el-Sha’arawi leads her through the city’s underbelly as she encounters rampaging ghouls, saucy assassins, clockwork angels, and a plot that could unravel time itself.”

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10kevin-hongMetalworks

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11kevin-hongEquilibrium – origination

12kevin-hongGinseng – Total Health Benefits – For the January 2016 issue of Plansponsor, on an article about the benefits of having a retirement savings plan. Art Direction by SooJin Buzelli.

13kevin-hongNostalgia – An illustration for 3DTotal’s book, Beyond Art Fundamentals. The work accompanies a 15-step tutorial detailing my thought process and techniques behind creating a piece.

14kevin-hong”Hiring an Attorney,” For the Sept. issue of Plansponsor. Thanks as always AD SooJin Buzelli!

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3 Responses to Kevin Hong

  1. writingbolt says:

    Exquisite Asian art. It is reminiscent of works like “Spirited Away,” “Steamboy” and “The Wind Rises.” The 2D game images lose something from the painted/drawn works which would make great visuals for a more cinematic interactive game (like Don Bluth’s Dragon’s Lair/Space Ace). [Now that I think of it, imagine an interactive Miyazaki experience, being able to guide a character through a film like Spirited Away but in a pick-a-path form with multiple possible endings/outcomes instead of dying at every wrong turn.]

    Like

  2. writingbolt says:

    The “steampunk-ish” Egyptian story also reminds me of the anime R.O.D. (Read or Die) in which historical figures get a sort of modern makeover.

    Like

  3. bkcitta says:

    Nice, very!! Love the one of the gal sitting on steps behind car and her dog…

    Like

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